Tag Archive: chess

Bishop's gambit

Throughout the last 4 years I have been fortunate enough to have had the company of friends who are not only smart people but have an intelligent and curious outlook towards the world. I think that it is relatively easy to be good at something, anything if only you start early enough and work relentlessly towards it. Which is not to say that talent is something which I don't respect. I do, but what I respect more than talent is if it adds a perpective to how a person sees things. There are a lot of really really talented people in the world, much much better than me, and there is something to be said about that, but they only have to open their mouth for you to realize that the capacity for unification of concepts which can potentially come from the pursuit of passion has somehow missed them. As Feynman said, it's similar to the difference between knowing the name of something and knowing something. I have been fortunate to have friends who know things or at least have a healthy drive to know them. Anyway, during one insightful conversation with Rathina today, we started discussing about a mutual interest, chess. The starting point was again a Feynman observation where he is making analogies between science and chess. Specifically he says that finding the laws of nature is like figuring out the rules of the game of chess by looking every now and then at the snapshots of a game. These snapshots are the only information one is allowed to have and the challenge for human intelligence is to find order from this seeming chaos.

Our discussion veered off in the specific direction of trying to see if it's possible to figure out the rules of the game just by looking at it, and if it is possible, how many example moves would one require to completely figure out every rule? Now it's a complicated problem to even pose formally because if it's a human intelligence which is trying to figure out the rules then the answer is obviously indeterminable. It's because while I might take thousands of examples to figure things out, Bobby Fisher might do it in a few games. So we tried to pose it in a computational framework. How many examples would an algorithm need to figure out the rules? How do we define 'figuring out all the rules?' There are only a finite, albeit stupendously large, number of possible chess games. So we defined figuring out the rules as determining all the possible legal moves which would be sufficient to generate all possible chess games. Now it is not an impossible problem, at least hypothetically, to calculate the minimum number of example moves that one would need in order for an algorithm to figure out all the legal moves for each piece which in turn would generate all possible games. That's not the problem though. The problem is the following question, 'As far as the standards of human intelligence is concerned, does determining all possible legal moves equal determining the rules of chess?' For example, it is easy for an algorithm to make a list of all possible positions a bishop can go to but it's a stretch to say that it is equal to the statement 'a bishop always moves on a diagonal.' It is possible to conceive of an algorithm which is built such that it can distill, from all the data it has, seemingly intelligent statements like 'a pawn always moves one or two squares in a straight line unless it captures another piece in which case it moves diagonally' or 'the game is drawn when a set of moves is repeated three times.' It is possible to make an algorithm which can put in words or figure out, from a sufficiently large number of examples, most of the 'intelligent' statements about the rules of chess a human can make. But what about the rules the examples for which it never encounters? One example of such a rule is that a black piece never captures a black piece. Another is that a piece never jumps out of the board. The dilemma here is that while a finite number of examples demonstrate every possible legal move, not even a single example shows an illegal move! When you add to that the fact that an infinite number of possible illegal rules exist, it seems hopeless how an algorithm can ever figure out all that is there to know. It can definitely generate all possible legal games, which was our original intent, but while the human understanding of chess includes the knowledge that a piece never captures a piece of the same color or that the queen is not allowed to jump out of the board or that you cannot say 'abracadabra' and claim victory, how an algorithm would do it is beyond my current grasp.

But I understand that I am probably oversimplifying. The most obvious simplification is that I am talking about a game which I already know the rules for. On the human side I am probably subconsciously delving upon my prior knowledge of the game - something which I cannot do for an algorithm because I don't know how subconscious prior knowledge can be represented for a computer. This makes it intuitive for me to envisage what 'questions' about the rules a human would find worthy of asking. It helps because there are infinite questions one might ask in order to figure out things. But one has to ask the smart questions. And it is not fair to the algorithm because I, speaking for a human, already know which are the worthy questions as far as chess is concerned.

Asking the right questions requires a lot of creativity though. The chess problem is similar to the following physical problem: imagine you had information about every apple which ever fell to the ground. Now you could ask an infinite number of questions which can be verified or refuted by all the apples, but how does one go about figuring out gravity from them? This, I think, has  a deep philosophical implication. The implication is that our theories are not empirical. They can be directly derived from experimentation only to the extent that gravity is a natural outcome of falling apples, which is not much. The more important observation is that their power is in their creative origins and explanatory powers which do not depend upon experiments all that much. It's satisfying to see how the little discussion indicates that the inductivist viewpoint is quite shallow.

Clash of the Titans

...

A.A. moves his Knight to d5

Tress Vandeley: (Brilliant, brilliant. That's a shrewd one right there. In one fell swoop he has managed to save the fork that was going to be threatening his Queen and Rook 7 moves down the line and build up a momentum which gives him strategic play in the center of the board. I suppose he is thinking of moving his e and f pawns to threaten the integrity of my King's castle while his Bishop controls the black diagonal. And now with his Knight ensconced at such an advanced position I think the game is going down south for me in less than 23 moves. Mr. Alexandrovich's reputation precedes him. But I should never have underestimated a Russian to begin with. Counterattack is my only option. Maybe I can rattle his composure.)

T.V. moves his Rook to c2

Anatoly Alexandrovich: (Why the hell did he do that? I'll move this long towering one.)

A.A. moves his Queen to a4

Tress Vandeley: (My god, such genius. Such genius! 12. Qxd7, Kg8, 13. Kne7, h6... ... ... I estimate a checkmate in 17 moves. Unless I do something now, my demise is just around the corner. To think that someone could have come up with such a deep move at such a nervous juncture of the game. It doesn't take a genius to see that Mr. Alexandrovich has descended from the land of the Karpovs, Spasskys, Kramniks, and Kasparovs. My god, what shall I do here. The only hope I can see here is my aggressive flank on the Queen side and I should try to step up the pressure.)

T.V. moves his Bishop to e3

Anatoly Alexandrovich: (The short stumpy one then the long slender one then the short stumpy one then the long slender one. I get it now. Here gallops my horse.)

A.A. moves his Knight to f6

Tress Vandeley: (Damn Damn Damn Damn Damn Damn Damn Damn Damn Damn Damn Damn. What insight! What absolutely brilliant insight! Is it time that I resign to a guy who is well and truly on the top of his and our game? He already has a significant strategic advantage. Although I am ahead on material but hindsight shows that Mr. Alexandrovich offered his gambits and I lapped them up without enough thought. But what could I have done in the face of such brilliance? That pawn sacrifice on the third move - who could have thought that it was offered to gain positional advantage 25 moves down the line? There is no other way. It's time I give up and accept defeat against a man who is pushing the envelop in our field.)

T.V. resigns by flicking his King.

Anatoly Alexandrovich: Dude, you tripped your slacker.

Chess-Men

K: Now that we are standing here, with some time remaining for the battle to begin, I'd like to know how you guys are feeling. It's very important that we act as a unit and everyone does what he's asked for. I remember the last time, because of your sheer incompetence, I was humiliated by the opposing army. You know how it is with me, I've grown old and cannot move very fast. I was disgusted by the sheer contempt with which I was treated by the opposing King, making me run around all over the creation - and at this age too. Humiliating. I don't expect it to happen this time.

Q: My dear, you know what I'd not do to save you. I run around all over the place attacking, defending, scheming, and plotting while you sit there in the corner, brooding over your lost vivacity and locomotion. The least you can do this time is grow, what in semblance would be a pair, and not try to hide behind me. You know how they are. They will 'pin' me down and hunt me and you would be left hobbling brooding with your white age, senile disposition, and pathetic visage.

K: I am the King, did you forget? Would you please be more respectful, especially in front of an assembly.

Q: Respect, my foot - if I had them. You have to earn it. Let's hear what others have to say. Come on P, you are the vanguard of our attack, and the spine of our defense. What do you think?

a P: It's not our place to think, dear lady. I work on the e-file and have never ventured beyond the d or f files without getting chopped down. Mostly I just walk straight or wait. Yes, I wait a lot and try to see the bloodshed around but cannot do much. Mostly I just wait and look around. I work on the e-file. But tell you what, it's not very different from the d and e. I've been there, I know - just a bit quieter. The h-P seems to have a ball. Because the fighting is mostly concentrated at the center, he is generally pretty safe and he has occupational perks. I often catch him peeking over to his right, lost in the vast expanse of peaceful territory. Do you think I can get to work there if I do a good job here?

Q: Oh shut up. You are new and you already have complaints.

e-P: No, no, no complaints. I was just wondering...

Kn: I sympathize with your frustration Q. There is nothing I hate more than an unimaginative, uncreative, uninspiring leader. His movements are bounded and predictable, his grace is utterly ungraceful. He is a sorry study in senile ossification with no artistic leaps of imagination, and no athletic beauty to speak off. His age is over and his ideas are outdated. He is to me what classical era is to postmodernism. As far as I am concerned, I like to relish in unpredictability, to attack with beauty, to fork with elegance, and to chop with surprise. I cannot care less for the K.

R: But we have to do what is asked of us, Kn. Your irresponsible behavior has cost us many a battles. It is frustrating to see you galloping around when we all are working so hard to protect him. You know I find it difficult to be everywhere. I'm not like Q. It takes time for me to get to a place...

B: Look who's talking. You can at least get everywhere. I can only reach half the battleground. And I can't even walk straight. You know how it feels when there is a big, juicy target right there in front of your eyes and the best you can do is breeze past it with threatening eyes. There I am, moving all over the board with my dagger baying for blood, and myself mad with anger, and the enemy just sits there looking at me with the amusement of a child looking at the tiger's cage in a zoo. It's insulting.

K: I know, I know. I understand how it must feel, trying to protect an invalid like me. I'm old and cannot move much. Even the Ps have seen more world than I have. I generally stay at one location unless I cannot even move from there. It's sad but would you protect me this one time? For old time's sake. The bespectacled nerd is back in his seat looking all grim and pensive but I know how he'll begin. Come on, e-P, get ready to move, let the battle begin.

Chequered and Flagged

The pieces set gleaming in crimson light
the players sweat o'er impending fight
him taking black, it's me who has the white
who gallantly gallops his gallant knight

He moves his pawn to gain the center stage
and my pawn brings us both on the same page
his knight, my bishop, such a trembling rage
histrionics nettling they do engage

We hunch over the board with faces grave
with fingers twirling hair in baffled wave
I sacrifice a rook in moment brave
he sees through it, oh! what a damn close shave

his mistress now breathing down on my neck
with raging fury, slaps me with a check
I move to left - she eats one from my deck
and leaves behind a battered, rickety wreck

I must wake up before it gets too late
with middling talent, all I have is fate
I march forward, he storms in through my gate
"5-naught", says he and adds, "it's a check-mate"

🙁

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